
Your Journey
Progress, measured by understanding.
Not rating. Not wins. What you actually understand — and what to work on next.
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CONCEPTS MASTERED
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POSITIONS SOLVED
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OPENINGS LEARNED
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DAY STREAK
Practice for you
Let's spend a little more time on how pawns move.
Forward one, two from home, capture diagonally. You're at not started on this one — a few positions will move it forward.
PRACTICE ON THE BOARDConcepts
The Board
Files, ranks, diagonals and how squares are named.
The Pieces
What each piece is and what it is worth.
How Pawns Move
Forward one, two from home, capture diagonally.
How Knights Move
The L-shape, and why knights jump.
How Bishops Move
Diagonals, forever on one colour.
How Rooks Move
Files and ranks, strongest when open.
How Queens Move
Rook and bishop combined.
How Kings Move
One square, and never into danger.
Capturing
Taking material and counting the trade.
Check
Attacking the king — and the three legal answers.
Checkmate
Check with no escape.
Development
Bringing pieces into the game quickly.
Control the Center
Why the four central squares decide games.
King Safety
Getting the king out of the crossfire.
Castling
The one move where two pieces travel.
Piece Value
9, 5, 3, 3, 1 — and when values lie.
Forks
One piece attacking two targets at once.
Pins
A piece frozen by what sits behind it.
Skewers
The pin, reversed — big piece in front.
Double Attacks
Two threats, one move.
Discovered Attacks
Moving one piece to unleash another.
Avoiding Hanging Pieces
Undefended pieces lose games.
En Passant
Chess's strangest legal capture.
Pawn Structure
The skeleton every plan hangs on.
Open Files
Highways for rooks.
Outposts
A protected square deep in enemy ground.
Tempo
Time as a chess currency.
Mate in One
Seeing the finish.
Back Rank Mate
Punishing a wall of pawns.
Removing the Defender
Break the guard, take the prize.
Pawn Promotion
A pawn's long walk to a queen.
Opposition
The kings' silent standoff.
King + Rook Mate
Driving the king to the edge.
King + Queen Mate
The box, then the finish.
Passed Pawns
Pawns with nothing in their way.
Opening Principles
Center, development, king safety.
Levels
Level 1
First Moves
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Level 2
Think Ahead
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Level 3
Build a Position
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Level 4
See the Tactic
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Level 5
Master the Endgame
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Level 6
Build Your Opening Book
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Openings
The Italian Game
Occupy the center, develop toward it, and aim the bishop at Black's weakest square.
OPEN COURSE
The Queen's Gambit
Offer a wing pawn to trade it for total control of the center.
OPEN COURSE
The Sicilian Defense
As Black, refuse a symmetrical game — trade a wing pawn for a central one and play for the win.
OPEN COURSE